1 using UnityEngine;
2 using
System.Collections;
3
4 namespace
GamePlay
5 {
6     
public class SkillRandom : MonoBehaviour
7     {
8         
public SkillType skillType;
9
10         
public static int getSkillIndex(SkillType skillType)
11         {
12             
int index = 0;
13             
switch (skillType)
14             {
15                 
case SkillType.LUA:
16                     index =
0;
17                     
break;
18                 
case SkillType.DONGBANG:
19                     index =
1;
20                     
break;
21                 
case SkillType.THIENTHACH:
22                     index =
2;
23                     
break;
24                 
case SkillType.SET:
25                     index =
3;
26                     
break;
27                 
case SkillType.BOM:
28                     index =
4;
29                     
break;
30                 
case SkillType.DOICHO:
31                     index =
5;
32                     
break;
33                 
case SkillType.BAOVE:
34                     index =
6;
35                     
break;
36                 
case SkillType.TANGTOC:
37                     index =
7;
38                     
break;
39             }
40             
return index;
41         }
42
43         
public static SkillType getSkillType(int skillIndex)
44         {
45             SkillType type = SkillType.LUA;
46             
switch (skillIndex)
47             {
48                 
case 0:
49                     type = SkillType.LUA;
50                     
break;
51                 
case 1:
52                     type = SkillType.DONGBANG;
53                     
break;
54                 
case 2:
55                     type = SkillType.THIENTHACH;
56                     
break;
57                 
case 3:
58                     type = SkillType.SET;
59                     
break;
60                 
case 4:
61                     type = SkillType.BOM;
62                     
break;
63                 
case 5:
64                     type = SkillType.DOICHO;
65                     
break;
66                 
case 6:
67                     type = SkillType.BAOVE;
68                     
break;
69                 
case 7:
70                     type = SkillType.TANGTOC;
71                     
break;
72             }
73             
return type;
74         }
75     }
76
77     
public enum SkillType
78     {
79         LUA, DONGBANG,THIENTHACH,SET,BOM,DOICHO,BAOVE,TANGTOC
80     }
81 }



Trò chơi đua xe động vật trong UNITY Engine 114.699 lượt xem

Gõ tìm kiếm nhanh...