Trò chơi đua xe động vật trong UNITY Engine
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- SkillRandom.cs
- GameScreen /
- AnimalRacing /
- Scripts /
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1 using UnityEngine;
2 using System.Collections;
3
4 namespace GamePlay
5 {
6 public class SkillRandom : MonoBehaviour
7 {
8 public SkillType skillType;
9
10 public static int getSkillIndex(SkillType skillType)
11 {
12 int index = 0;
13 switch (skillType)
14 {
15 case SkillType.LUA:
16 index = 0;
17 break;
18 case SkillType.DONGBANG:
19 index = 1;
20 break;
21 case SkillType.THIENTHACH:
22 index = 2;
23 break;
24 case SkillType.SET:
25 index = 3;
26 break;
27 case SkillType.BOM:
28 index = 4;
29 break;
30 case SkillType.DOICHO:
31 index = 5;
32 break;
33 case SkillType.BAOVE:
34 index = 6;
35 break;
36 case SkillType.TANGTOC:
37 index = 7;
38 break;
39 }
40 return index;
41 }
42
43 public static SkillType getSkillType(int skillIndex)
44 {
45 SkillType type = SkillType.LUA;
46 switch (skillIndex)
47 {
48 case 0:
49 type = SkillType.LUA;
50 break;
51 case 1:
52 type = SkillType.DONGBANG;
53 break;
54 case 2:
55 type = SkillType.THIENTHACH;
56 break;
57 case 3:
58 type = SkillType.SET;
59 break;
60 case 4:
61 type = SkillType.BOM;
62 break;
63 case 5:
64 type = SkillType.DOICHO;
65 break;
66 case 6:
67 type = SkillType.BAOVE;
68 break;
69 case 7:
70 type = SkillType.TANGTOC;
71 break;
72 }
73 return type;
74 }
75 }
76
77 public enum SkillType
78 {
79 LUA, DONGBANG,THIENTHACH,SET,BOM,DOICHO,BAOVE,TANGTOC
80 }
81 }
2 using System.Collections;
3
4 namespace GamePlay
5 {
6 public class SkillRandom : MonoBehaviour
7 {
8 public SkillType skillType;
9
10 public static int getSkillIndex(SkillType skillType)
11 {
12 int index = 0;
13 switch (skillType)
14 {
15 case SkillType.LUA:
16 index = 0;
17 break;
18 case SkillType.DONGBANG:
19 index = 1;
20 break;
21 case SkillType.THIENTHACH:
22 index = 2;
23 break;
24 case SkillType.SET:
25 index = 3;
26 break;
27 case SkillType.BOM:
28 index = 4;
29 break;
30 case SkillType.DOICHO:
31 index = 5;
32 break;
33 case SkillType.BAOVE:
34 index = 6;
35 break;
36 case SkillType.TANGTOC:
37 index = 7;
38 break;
39 }
40 return index;
41 }
42
43 public static SkillType getSkillType(int skillIndex)
44 {
45 SkillType type = SkillType.LUA;
46 switch (skillIndex)
47 {
48 case 0:
49 type = SkillType.LUA;
50 break;
51 case 1:
52 type = SkillType.DONGBANG;
53 break;
54 case 2:
55 type = SkillType.THIENTHACH;
56 break;
57 case 3:
58 type = SkillType.SET;
59 break;
60 case 4:
61 type = SkillType.BOM;
62 break;
63 case 5:
64 type = SkillType.DOICHO;
65 break;
66 case 6:
67 type = SkillType.BAOVE;
68 break;
69 case 7:
70 type = SkillType.TANGTOC;
71 break;
72 }
73 return type;
74 }
75 }
76
77 public enum SkillType
78 {
79 LUA, DONGBANG,THIENTHACH,SET,BOM,DOICHO,BAOVE,TANGTOC
80 }
81 }